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Enemies

Enemies are hostile creatures found throughout The Forge (Beta). Defeating enemies is the primary way to earn Gold, Experience, and valuable crafting materials. As you progress through the game, enemies become stronger, more aggressive, and significantly more rewarding.

Each enemy has its own stat profile, behavior, and difficulty level. Learning how enemies scale and what they drop is essential for efficient progression and survival.

Health

The total amount of damage an enemy can withstand before being defeated. Enemy health increases with level, requiring better weapons and damage output as you progress.

Damage

The amount of damage an enemy deals per attack. High-damage enemies can quickly overwhelm players without proper armor or positioning.

Level

Represents the enemy’s overall strength. Higher-level enemies have more health, deal more damage, and drop better rewards.

Gold

The amount of gold dropped upon defeating an enemy. Gold is used for crafting, upgrading equipment, and progression-related expenses.

Experience

Experience points gained from defeating enemies. Accumulating experience allows your character to level up and unlock stronger gear and tougher zones.

Type

Enemies are distributed across different regions in The Forge. Each area contains unique enemy types with increasing difficulty.

Iron Valley – Undead Enemies

Undead enemies dominate Iron Valley and are often the first hostile creatures players encounter.

Zombies and their variants roam the area in large numbers. While basic zombies are manageable early on, advanced variants such as elite zombies, brute zombies, and other undead enemies become increasingly dangerous if not handled carefully.

EnemyHealthDamageLevelGoldExperienceDescription
Zombie
Zombie
20–52 HP6–11.2 DMG1–5 lvl5–10$10–20 XPThough slow and clumsy, a decaying corpse that lashes out with bare hands. Weak alone, but deadly in numbers.
Delver Zombie
Delver Zombie
40–175 HP12–30.4 DMG1–10 lvl10–20$20–40 XPA corrupted miner still clutching its rusted pickaxe. Years underground have left it gaunt and hunched, but its strikes are swift and relentless.
Elite Zombie
Elite Zombie
70–295 HP20 DMG1–10 lvl5–10$10–20 XPOnce a formidable warrior, now a towering husk in battered armor. Far more durable and dangerous than its lesser kin.
Brute Zombie
Brute Zombie
220–370 HP28–47.5 DMG5–10 lvl32.5–45$43.33–60 XPA massive, grotesque monstrosity with bulging muscles and stone-like skin. A walking wall of undead terror.

Iron Valley – Skeleton & Special Enemies

Beyond the undead hordes, Iron Valley is home to a variety of skeletons and special enemy types that introduce new combat challenges and higher-risk encounters in The Forge (Beta).

These enemies require more awareness, better positioning, and stronger gear compared to basic undead. While more dangerous, they also provide greater rewards in terms of gold, experience, and valuable drops.

EnemyHealthDamageLevelGoldExperienceDescription
Bomber
Bomber
60–120 HP70 DMG1–5 lvl50–100$20–40 XPA deranged undead strapped with volatile explosives, rushing toward its foes with reckless abandon.
Skeleton Rogue
Skeleton Rogue
75–120 HP7–22.8 DMG1–10 lvl14.5–29$37.5–75 XPA swift skeleton rogue armed with sharp daggers, striking with silent precision.
Axe Skeleton
Axe Skeleton
125–215 HP15–38 DMG1–10 lvl19–38$48.5–97 XPA skeleton warrior wielding a heavy battle axe. Slow but powerful, each strike carries crushing force capable of punishing careless Forgers.
Deathaxe Skeleton
Deathaxe Skeleton
300–420 HP50–91 DMG1–5 lvl35–70$58.5–117 XPA towering skeleton wielding a massive axe forged in dark rituals. Swings with terrifying precision.
Elite Skeleton Rogue
Elite Skeleton Rogue
250–295 HP45–95 DMG1–10 lvl35–70$67.5–135 XPA stronger, swift skeleton rogue armed with sharp daggers, striking with silent precision.
Elite Deathaxe Skeleton
Elite Deathaxe Skeleton
300–570 HP50–123.5 DMG1–10 lvl45–90$90–180 XPA stronger, towering skeleton wielding a massive axe forged in dark rituals.
Blight Pyromancer
Blight Pyromancer
300–500 HP45–70 DMG1–5 lvl50–100$95–190 XPCorrupted fire mage with poison and flame magic. Drops Venom Crumb rune.
Reaper
Reaper
800–1200 HP65–90 DMG1–3 lvl65–130$110–220 XPA hulking armored revenant fueled by a burning core. Its smoldering hammer delivers crushing blows with searing force.
Slime
Slime
300–435 HP20 DMG1–10 lvl43–86$43–86 XPA gelatinous mass of corrupted magic, absorbing anything in its path. Its body reforms endlessly.
Blazing Slime
Blazing Slime
600–870 HP35 DMG1–10 lvl65–130$55–110 XPA volatile variation of the Slime, its molten body scorches the ground it touches.

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